For those who might be interested, I've just finished my latest game prototype, Legacy of Wisdom, and entered it into the Experimental Gameplay Project, with the theme for this month being a "Zero-Button" game.
The link of the game can be found here: http://dark-manifesto.blogspot.com/2010/08/legacy-of-wisdom.html
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Game Synopsis
“I do not think much of a man who is not wiser today than he was yesterday.” - Abraham Lincoln -
Designed based on the Experimental Gameplay Project theme of a "Zero Button Game" (August 2010) , Legacy of Wisdom's main gameplay uses nothing but mouse movement.
Centering around the metaphorical themes of "Legacy" and "Man's journey in attaining Wisdom", Legacy of Wisdom adopts an oriental aesthetic style based on Oriental Calligraphy / Paintings to help create a "Zen" aesthetic to complement the game's metaphorical themes.
Legacy of Wisdom also features an additional gameplay twist - an experimental take on the concept of "Player Death" in games, toying with the idea that death in games can be a reward as much as a penalty; where each time a player dies, the player is given a reward for his / her next playthrough.
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More importantly though, on a personal note, this is the first month that I've managed to squeeze out a little bit more time to actual get involved in small, indie project like this; something that I had set out to do the moment I decided to stop pursuing a commercial path in Game Design, and went into Academia, where I was hoping to be able to do a bit more experimental stuff without having to worry about the commercial sensabilities, and just design for the concept; not the commerce.
Of course, things never turn out like they should, and it was one crazily hectic semester in school, and I'm just glad that with the end of the semester, a bit more normalcy has returned to life, and I am able to have one foot back in the waters of my First Love; or at least find enough pockets of time in the after-hours to commit to a week-long project for the Experimental Gameplay Project, something that I've been keeping a close eye on for a few months now.
With crossed fingers and a silent prayer, I can only hope and pray that I can sustain this in the upcoming months as well, as if there is one thing I have discovered after not doing Game Design for a while, even if it is small indie projects like this; I am reminded of the invigorating feeling of going from concept to completion of an idea, seeing the pieces fall into place slowly and watching the gradual realisation of the idea into something a lot more material and tangible; almost like watching the slow but sure metamorphosis of a sluggish caterpillar into a fluttering butterfly.
For sure, this is one cookie jar I would gladly keep at least one hand in...
For sure, this is one cookie jar I would gladly keep at least one hand in...
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